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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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doomguns.zip
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DOOMGUNS.TXT
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1996-10-15
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Title : DoomGuns
Filename : DoomGuns.zip
Version : 0.91
Date : 15.10.'96
Author : Marin Gazzari (Kandyman on IRC)
Email : mgazzari@netway.at
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : no
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes
progs.dat : yes
Description of the Modification
-------------------------------
This patch changes fire rates and ammo levels of some of the guns in Quake
to reflect the weapon balance of the game DOOM ][. This patch was made for
diehard Nightmare/Old DM players (Type _"deathmatch 2"_ before you start a
level for DM to get "old DM").
The 2 shotguns will do a lot more damage: 3 hits with the single SG will kill
a player with 0/100, and the SSG will gib an opponent from short range while
being rather gentle at more than a few meters. You'll also get more ammo when
you pick up a shotgun.
The Rockets are much slower, so you can actually dodge them, but the guy with
the RL will have twice as many of them as usual, so beware !:)
The Nailguns got a bit more ammo, the fire rate is unchanged.
With a lucky Axe hit, you might even kill an opponent now. I increased the
axe's damage because it was never ever used in a DM, and if, it was pretty
useless. Not anymore!
The Lightning Gun is unchanged.
How to Install the Modification
-------------------------------
Make a sub-directory in quake called "DoomGuns" and put the progs.dat in
there. Then, from your Quake dir, type "quake -game doomguns"
OK, this is just a dirty hack, but it works quite ok, and we here like it
better than the original weapons. If you have any suggestions or comments,
please let me know.
--- The Kandyman